Running events and competitions on CarbonNetwork Creative
The roleplay game tools on CarbonNetwork’s Creative server also run events: parkour races, build battles, treasure hunts, escape rooms, quiz shows and giveaway draws. Which tools to use for each, and how to set them up on your own plot.
Medium5 min read
A game doesn't have to tell a story. The tools that run a scene also run a race, a build
battle or an opening night on your plot. You don't need anything extra. It's all in
/rp manage, and Games covers the basics.
What does what
| You want | Use |
|---|---|
| Everyone starts in their own spot | Extra participants → spread out, one Stick point per spot |
| One random player picked for a job | One role label, then Randomize Roles |
| Checkpoints taken in order | Location points Locked at start, each one's On Enter → Unlock Point on the next |
| Fall off, go back | A point set to Fires: Every time → Teleport |
| A winners' podium | The finish point → Teleport to a podium point where you stand |
| A secret theme or rule | On Game Start → Title |
| A random pick everyone trusts | /rp roll — the whole game sees it |
| No flying | /plot flag set flight false on your plot |
| No block breaking | /plot flag set gamemode adventure |
| Players build in part of your plot | Build areas, marked with the Brick. See Games |
| Passers-by out of the way | Hide outsiders. Anyone not playing is hidden, and can't see in. Needs a rank |
| Another round, same people | Keep lobby open on end, or /rp resetscene mid-game |
Checkpoints unlock for each player separately, so everyone can run a course at the same time.
Undo plot flags after the event: /plot flag remove flight.
Ideas
Parkour or race
Build the course on your plot and put a location point at every checkpoint. Lock all of them except the first. Each checkpoint's On Enter plays a sound, shows a title ("Checkpoint 3") and unlocks the next one. Under each section, add a catch point set to Every time that teleports players back to that section's start. The finish sends them to the podium, so the first person standing next to you has won.
Set flight false first, or everyone will just fly.
There's a preset for this: Create game → Parkour race.
Build battle
Split your plot into lots, mark each one as a build area and put one Stick point in it.
With players spread out, /rp start puts each builder on their own lot. The theme is an
On Game Start title, so nobody sees it early. When time's up, record a camera path
across every lot and play it for the reveal. Pick a judge or two, or let the crowd vote in
chat.
The winner can go straight into /showcase.
There's a preset for this: Create game → Speed build.
Treasure hunt
Hide location points around a build and turn Show trigger areas off so nobody can see them. Each one's On Interact says a line of dialogue with the clue to the next, and unlocks it. Put an NPC prop at the start to give the first clue. The last point takes the finder to the podium.
Add a few decoy points that say "Not here." It's more fun than it sounds.
There's a preset for this: Create game → Treasure hunt.
Escape room
Lock the players in one room and hide levers, books and paintings to click. A point can't
open a real door, so the "door" is a teleport: the right click moves them into the next
room. Talking props give hints. Leave the exit locked until the last puzzle unlocks it.
Use gamemode adventure so nobody digs out.
There's a preset for this: Create game → Escape room.
Hide and seek
Make one role called Seeker and put its point in a sealed box. Everyone else is an extra, spread across the map. Randomize Roles picks the seeker. When you say go, the seeker right-clicks a point in the box to be let out. Found players get shift-clicked out of the roster. Give On Participant Leave a Teleport to the bleachers so they can keep watching.
Hide outsiders stops passers-by giving hiders away, but then found players can't watch from the bleachers. Pick one.
There's a preset for this: Create game → Hide and seek.
Quiz show
Give each podium a role (Contestant 1, 2, 3, plus Host) and mark them required, so the show can't start with an empty podium. Set IC chat → Lobby so everyone hears every answer, wherever they stand. A text display prop makes a scoreboard. Update it from Appearance between rounds. Roll a die to pick the category.
There's a preset for this: Create game → Quiz show.
Opening night
Just finished a big build? Make a public game on it with a custom browse icon. On Game Start plays a fly-through camera path, then On Cutscene End shows the title. NPC guides in each room talk when clicked. Set the scene mood to night or rain if it suits the place. With Keep lobby open on end and Restore on end on, you can run tour after tour and everyone goes home afterwards.
There's a preset for this: Create game → Opening night.
Giveaway draw
Everyone joins, everyone types /rp roll d100, highest wins. Everyone sees every roll, so
there's no arguing. For a single winner, make one role called Winner and hit Randomize
Roles.
More, step by step: Game & contest ideas — murder mysteries, heists, courtrooms, speed builds and fashion shows.
Before you invite people
- Run it once with a friend. A checkpoint that's locked by mistake is easy to fix now and a disaster with twenty players waiting.
- You're the referee. The game doesn't keep score or time. You call the winner, and a stopwatch helps.
- Get people there. Make the game public, write the description and set an icon, and
it shows up in
/rp browse. Post the time in chat a day ahead. - SMP and Skyblock have games too, on your own claim or island. Cutscenes, mood and
hiding outsiders are Creative only there, and travel works like
/home. - Record it.
/scene recorda heat of the race or the reveal and play it back afterwards. See Chat, cards & records.
