How to run a roleplay scene on CarbonNetwork Creative
Roleplay on CarbonNetwork’s Creative server is built around scenes: a saved set of marked spots, a cast and settings. How to join one, start one from a preset or from scratch, let the cast build in marked areas, and run it, with dice in every game and character sheets and fights for games that want D&D rules.
Easy5 min read
A game is a saved roleplay scene with marked spots, a cast and its own settings.
Not just for stories: Events & competitions has races, build battles and more.
Join
/rp browse lists public games and any invite-only ones you're invited to. Click one to
join. You can be in one game at a time. Joining doesn't move you; /rp start does.
While you're in a game, the sidebar shows its host, what it's about, your role and who's in it, plus your HP, AC and conditions in a game using D&D rules.
Also: /rp leave · /rp info
Build
Start from a preset. /rp browse → Create game, pick a kind of game (or Blank) and
name it. The roles, costumes, mood, triggers and description come filled in. You build the place.
Setup lists what's left to place: Manage → Setup, or /rp setup. Click a step to get an
item for it, like Place: Detective. Its description says where it goes and what to build
there. Stand there and right-click, and you get the next one. /rp start waits until the
required steps are done.
Manage → Game Details → Save as preset keeps your own setup for next time, without its spots. You can keep 3. Apply preset, beside it, fills in a game with nothing placed yet.
/rp creategame <name> [public|invite|private] [preset]
The name is one word, no spaces. Games are private unless you or the preset pick otherwise. Leave out the preset for a blank game.
/rp manage opens on four categories: Lobby & Access, Roles & Characters, Scene &
World and Game Details, with Setup under them on a preset game. The bottom row:
Lobby, D&D rules, Enter Edit Mode, Delete Game.
You rarely need to type the game name. [game] is optional on every /rp command. Leave
it out and it picks the game with players in it, then one with an open lobby, then your
newest. Only name it when you mean a different game.
Enter Edit Mode hands you a kit; each item captures your exact position and facing.
| Item | Does |
|---|---|
| Blaze Rod | Role point — named, optionally required |
| Stick | Extra point — for players with no role |
| Eye of Ender | Location point — a teleport target / trigger area |
| End Rod | Prop |
| Brick | Build area — click one corner block, then the opposite one |
| Chest | Opens Manage. You stay in edit mode |
| Barrier | Finish |
While a Setup step waits, its Place: item comes first, in your hand. A required role
blocks /rp start until someone fills it. Your inventory always comes back, whether you
finish, disconnect or the server reloads.
Settings
Most tiles toggle with a click:
| Category | Tiles |
|---|---|
| Lobby & Access | Lobby · Visibility · Invites · Hide outsiders · Keep lobby open on end · Restore on end |
| Roles & Characters | Roster · Randomize Roles · Extra participants · Role Costumes · Character cards · Label Cards |
| Scene & World | Points · Show trigger areas · Game Triggers · Build areas · Scene Mood · Camera Paths |
| Game Details | Description · Browse Icon (your held item) · IC chat · Capabilities · Save / Apply preset |
- Extra participants — same spot, or spread out
- Hide outsiders — non-participants become invisible both ways (needs a rank)
- IC chat — Proximity (limited range, bystanders may overhear) or Lobby (whole roster, any distance, never overheard)
Build areas let the cast build in part of your plot. Mark a box with the Brick, both corners
on your plot, then turn on Manage → Scene & World → Build areas → Players can build. While
the game runs the cast can place and break blocks inside the boxes and nowhere else. It stops at
/rp end. Buckets, fire and mobs stay off.
Cast
Roles & Characters → Roster — click a head to cycle their role, shift-click to kick. Roles & Characters → Randomize Roles — shuffle everyone across your labels. Lobby & Access → Invites — click a head to toggle. Only matters when visibility isn't public.
Run
/rp start teleports the cast, applies mood + costumes, fires start triggers
/rp end fires end triggers, then puts everything back
/rp resetscene clears trigger progress mid-game, to replay a beat
Dice, sheets and fights
Dice work in every game, typed in any order:
/rp roll a d20
/rp roll 2d6+3 any dice: 4d6kh3, 2d20kl1, d%
/rp roll d20 adv advantage (dis for disadvantage)
/rp roll 2d6 secret only you and the owner see it
Only your game's players and its owner see rolls. A natural 20 or 1 gets called out.
D&D rules are off unless the owner turns them on: the D&D rules tile at the bottom of
Manage. With them on,
everyone gets a character sheet for that game: /rp sheet, or pause menu → Character
sheet. Click a skill, save or ability to roll it, or type it: /rp roll stealth adv,
/rp roll dex save. The dye at the bottom switches between a straight roll, advantage and
disadvantage. Click your head to set level, HP, AC and scores; the book marks what you're
proficient in.
Running the table. With D&D rules on, the owner is the DM. /rp dm, or Manage → DM
Screen:
| Tile | What it does |
|---|---|
| Party heads | HP, AC, passive Perception, conditions. Click for their sheet, right-click to damage or heal, shift-click for inspiration |
| Start a fight | Everyone rolls initiative. The order shows in a bar at the top, and players get an End turn button |
| Add a creature | Name, initiative bonus, HP, AC. Add them before the fight to roll together |
| Group check | One skill for the whole party. Only you see the results |
| Dice | d4 to d100, behind the screen |
| Long rest | Shift-click. Everyone back to full HP |
At 0 HP a character falls unconscious and rolls death saves from their sheet. To turn D&D rules off, shift-click the DM Screen tile. Sheets are kept if you turn them back on.
Running a whole campaign? Tabletop & D&D walks through it, with a one-shot to start from.
