Running games and events on CarbonNetwork Skyblock
Roleplay games on CarbonNetwork’s Skyblock server, used for events: parkour races, treasure hunts, escape rooms and quiz shows on your own island, ready-made presets to start from, and how they differ from Creative.
Medium3 min read
Run a race, a treasure hunt or a quiz on your own island. Everything is in /rp: browse
games, make one, and manage it from one menu.
The basics
/rp browse lists games you can join. Click one to sign up.
Start from a preset. /rp browse → Create game, pick a kind of game (or Blank) and
name it. The roles, triggers and description come filled in. Setup (Manage → Setup, or
/rp setup) lists the spots left to place. Click a step to get an item for it, like
Place: Seeker. Its description tells you where to put it and what to build there. Every spot
goes on your island. /rp start waits until the required steps are done. Manage → Game
Details → Save as preset keeps your own setup for next time.
Or type /rp creategame <name> [public|invite|private] [preset], then /rp manage.
Enter Edit Mode gives you a kit (stand on your island first). Each item marks the spot
you're standing on:
| Item | Marks |
|---|---|
| Blaze Rod | A role's starting spot |
| Stick | A starting spot for everyone else |
| Eye of Ender | A named spot, for checkpoints and doors |
| End Rod | A prop: a block, item, text, stand or talking NPC |
| Chest | Opens Manage without leaving the kit |
| Barrier | Finish, and get your things back |
Your inventory is put away while you hold the kit, and comes back when you click Finish. Anything you pick up meanwhile is kept.
/rp start brings everyone to their spots. /rp end sends them back.
How it works on Skyblock
- Games live on your island. Spots and props only go on an island where you can build.
- Getting there works like
/home. Joining at the start and going back at the end count down first, and taking damage stops it. Moving around your island is instant. - Not on Skyblock: cutscenes, scene mood and hiding other players. Creative has all three.
Dungeons
/dungeons lists the dungeons on this server: games played in survival, with monsters,
checkpoints and loot. /games is the same as /rp. Right-click any game in the browser to
see its settings before you join.
Make one with the Dungeon preset, or turn on Manage → Lobby & Access → Survival mode for
any game on your island. The host picks whether players bring their own inventory or get a
temporary one. A temporary inventory gives your own things back when you finish or leave, and
nothing in it can leave the dungeon: no dropping, no chests, no placing blocks, and only /rp,
/games, /dungeons and chat commands. Loot only drops with a temporary inventory.
Ideas
| Event | How |
|---|---|
| Parkour race | Checkpoints as named spots, each unlocking the next. A catch spot under each jump sends fallers back. The finish takes winners to a podium next to you |
| Treasure hunt | Hidden spots with Show trigger areas off. Right-clicking one gives the next clue and unlocks it |
| Escape room | Levers and books to right-click. The right one moves the team to the next room |
| Quiz show | A role per podium, marked required. IC chat → Lobby so everyone hears. A text prop is the scoreboard |
| Hide and seek | One role called Seeker, shut in a box. Randomize Roles picks who it is |
| Grand opening | A public game on your island, with NPCs that talk when clicked |
| Giveaway | Everyone types /rp roll d100, highest wins. You hand over the prize |
Most of these have a preset: Create game → Parkour race, Treasure hunt, Escape room, Quiz show, Hide and seek or Opening night.
Triggers, props and dice work the same as on Creative. You're the referee: the game doesn't keep score or time.
