Dungeons
Easy3 min read
A dungeon is a game with Survival mode on. Players fight through it in survival, die back to the last checkpoint, find loot, and clear it at the exit. Dungeons work the same on Creative, SMP and Skyblock.
Play one
/dungeons lists every dungeon you can join. /games is the same as /rp, and its
browser has a Showing button in the corner to switch between all games and dungeons.
Right-click a game in the browser to see its settings before you join: who's hosting, who's
in, which roles are open, the rules, what the host can do to you, and for a dungeon what happens
to your inventory. Once you've joined, /rp → Game settings shows the same page.
When the dungeon starts:
- You play in survival. Your game mode comes back when you're done.
- With a temporary inventory, your own items are put away safely and you get the dungeon's starting kit. When you finish, leave or the game ends, the kit goes and your own things come back. With your own inventory, you play with what you brought.
- Dying sends you back to your last checkpoint, and you keep what you carry.
- The exit clears the dungeon. Everyone in the game sees your time and deaths, and you're sent back where you were.
/rp leavewalks out at any time, with your own things back.
Build one
Start from the preset. /rp browse → Create game → Dungeon. It comes with three
monster rooms, a checkpoint, a boss room, a treasure room and an exit. Setup lists the spots
to place, as for any preset.
Or turn any game into a dungeon: Manage → Lobby & Access → Survival mode. Two tiles appear under it:
| Tile | What it does |
|---|---|
| Inventory | Temporary: players get the starting kit and their own things back at the end. Their own: they play with what they brought |
| Starting kit | Click to save your inventory as the kit. Shift-click to clear it |
These can't change while the game is running.
Dungeon actions
Add these to any point's triggers (Manage → Scene & World → Points) or to a game event, like any other action. They only do something in a game with Survival mode on.
| Action | What it does |
|---|---|
| Spawn Mobs | Spawns monsters at the point. Left-click a mob for 1, shift-click for 3, right-click for 5. From a game event they spawn at the player |
| Checkpoint | Where the player comes back after dying: the point, or where they stand from a game event |
| Give Loot | Gives a copy of the item you're holding when you add it |
| Finish Dungeon | Clears the dungeon for that player and takes them out |
Monsters belong to the game: they're gone when it ends, and a game can't have more than 40 alive at once.
On SMP and Skyblock
Items there are real, so a temporary inventory stays inside the dungeon:
- You can't drop items, open chests or ender chests, place blocks, or use item frames.
- Only
/rp,/games,/dungeons,/msgand a few chat commands work until you leave. - Monsters from a dungeon drop nothing, and nothing you mine or kill with the kit drops.
- Give Loot only works with a temporary inventory. With your own inventory it gives nothing.
