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CarbonNetwork

Running games and events on CarbonNetwork SMP

Roleplay games on CarbonNetwork’s SMP server, used for events: parkour races, treasure hunts, escape rooms and quiz shows on your own claim, ready-made presets to start from, and how they differ from Creative.

Medium3 min read

Run a race, a treasure hunt or a quiz on your own claim. Everything is in /rp: browse games, make one, and manage it from one menu.

The basics

/rp browse lists games you can join. Click one to sign up.

Start from a preset. /rp browse → Create game, pick a kind of game (or Blank) and name it. The roles, triggers and description come filled in. Setup (Manage → Setup, or /rp setup) lists the spots left to place. Click a step to get an item for it, like Place: Seeker. Its description tells you where to put it and what to build there. Every spot goes inside your claim. /rp start waits until the required steps are done. Manage → Game Details → Save as preset keeps your own setup for next time.

Or type /rp creategame <name> [public|invite|private] [preset], then /rp manage. Enter Edit Mode gives you a kit (stand in your claim first). Each item marks the spot you're standing on:

ItemMarks
Blaze RodA role's starting spot
StickA starting spot for everyone else
Eye of EnderA named spot, for checkpoints and doors
End RodA prop: a block, item, text, stand or talking NPC
BrickA box players can build in: click two opposite corners
ChestOpens Manage without leaving the kit
BarrierFinish, and get your things back

Your inventory is put away while you hold the kit, and comes back when you click Finish. Anything you pick up meanwhile is kept.

/rp start brings everyone to their spots. /rp end sends them back.

How it works on SMP

  • Games live on your claim. Spots and props only go inside a claim you own.
  • Getting there works like /home. Joining at the start and going back at the end count down first, and taking damage stops it. Moving around inside your claim is instant.
  • Nobody moves mid-fight, and you can't open the kit while you're in one.
  • Build areas are off until you turn them on: Manage → Scene & World → Build areas. Each box has to sit inside one claim you own. While the game runs, players can place and break blocks inside your boxes and nowhere else. Whatever they break drops for them. Buckets, fire and mobs stay off.
  • Not on SMP: cutscenes, scene mood and hiding other players. Creative has all three.

Dungeons

/dungeons lists the dungeons on this server: games played in survival, with monsters, checkpoints and loot. /games is the same as /rp. Right-click any game in the browser to see its settings before you join.

Make one with the Dungeon preset, or turn on Manage → Lobby & Access → Survival mode for any game on your claim. The host picks whether players bring their own inventory or get a temporary one. A temporary inventory gives your own things back when you finish or leave, and nothing in it can leave the dungeon: no dropping, no chests, no placing blocks, and only /rp, /games, /dungeons and chat commands. Loot only drops with a temporary inventory.

Ideas

EventHow
Parkour raceCheckpoints as named spots, each unlocking the next. A catch spot under each jump sends fallers back. The finish takes winners to a podium next to you
Treasure huntHidden spots with Show trigger areas off. Right-clicking one gives the next clue and unlocks it
Escape roomLevers and books to right-click. The right one moves the team to the next room
Quiz showA role per podium, marked required. IC chat → Lobby so everyone hears. A text prop is the scoreboard
Hide and seekOne role called Seeker, shut in a box. Randomize Roles picks who it is
Grand openingA public game on your base, with NPCs that talk when clicked
GiveawayEveryone types /rp roll d100, highest wins. You hand over the prize

Most of these have a preset: Create game → Parkour race, Treasure hunt, Escape room, Quiz show, Hide and seek or Opening night.

Triggers, props and dice work the same as on Creative. You're the referee: the game doesn't keep score or time.