Game and contest ideas for CarbonNetwork Creative
Step-by-step setups for games and contests you can run on your Creative plot: murder mysteries, heists, courtrooms, ghost walks, speed builds, blind builds, fashion shows and more.
Easy4 min read
Step-by-step setups for games and contests you can run on your plot tonight. Each one uses the
tools in /rp manage. Games covers the basics, and
Events & competitions has races, treasure hunts and quiz shows.
Every recipe: who · how long · set up · run it · who wins.
Stories
Murder mystery
6–12 players · 45 min
- Set up: a mansion with rooms. An NPC prop in each room with Say Dialogue clues, some of them lies. One Stick point per room, Extra participants → spread out.
- Pick the murderer in secret:
/rp roll d<number of players> secret, then/msgwhoever it landed on. Don't make a Murderer role: IC chat shows role names. - Run it: lights out with Scene Mood → night. After ten minutes you announce the body and everyone gathers. Two rounds of questioning, then a vote in chat.
- Wins: the town if the vote is right, the murderer if not.
There's a preset for this: Create game → Murder mystery.
Heist
3–6 players · 30 min
- Set up: a vault with guards (NPC props) and hidden trap points. A trap's On Enter → sound + title "Spotted!" → Teleport back to the start.
- Roles: Hacker, Lookout, Muscle, Face. A locked point on the vault door; a lever point somewhere else unlocks it.
- Run it: they plan out of character with
/ooc, then go in. With D&D rules on, call Stealth checks at each guard. - Wins: anyone who stands on the vault point before the timer ends.
There's a preset for this: Create game → Heist.
Courtroom
5–10 players · 40 min
- Set up: a courtroom with a Judge, Defence, Prosecution and Defendant role, all required. Extras are the jury, spread across the benches.
- Run it: hand out the case in the game description. Witnesses speak with
/ic, and objections go in/shout. The judge rolls/rp roll d20when a ruling could go either way. - Wins: the jury votes in chat.
There's a preset for this: Create game → Courtroom.
Ghost walk
Any number · 20 min
- Set up: a haunted path with Scene Mood → storm. Hidden points along it, each On Enter → a sound and a one-word title ("Behind you."). Armor stand props wearing heads at the corners.
- Run it: start with a cutscene down the path, then let them walk it.
- Wins: nobody. That's the point.
There's a preset for this: Create game → Ghost walk.
Building contests
Speed build
Any number · 15 min
- Set up: a row of equal lots, each a build area, one Stick point per lot, spread out. On Game Start → Title with the theme.
- Run it: 10 minutes on a stopwatch, then
/rp end. Building stops with it. Walk the lots. - Wins: judges' pick, or a vote in chat.
There's a preset for this: Create game → Speed build.
Blind build
Like a speed build, but each builder gets a different theme. Put a point in the middle of each lot with On Interact → Say Dialogue giving that lot's theme. Only the person who clicks sees it. Everyone guesses each other's theme at the end. Most right guesses wins.
There's a preset for this: Create game → Blind build.
Pixel art
Everyone builds a 32 × 32 picture flat on the ground from the same list of blocks. Record a camera path straight down over every picture for the reveal.
Fashion show
4–10 players · 30 min
- Set up: a runway and a stage. Each model is a role with a Role Costume (skin + nametag) they pick with you beforehand.
- Run it: one at a time down the runway, with a spotlight point at the end that plays a sound and a "Next up!" title.
- Wins: a crowd vote, or the judges' pick.
There's a preset for this: Create game → Fashion show.
For a round nobody has to host,
/bbqueues you for a quick themed build battle that runs itself.
Party games
Maze race
Build a hedge maze, locked points as keys (each one unlocks the next gate), and dead ends with a point that sends you back to the start. First to the centre wins.
Talent show
A stage point per act, IC chat → Lobby so everyone hears the act, and a Host role that calls the next act up. The audience votes in chat.
There's a preset for this: Create game → Talent show.
Market day
Everyone gets a stall lot and builds a shop. Opening is a cutscene across the market. Visitors
browse, and the best-looking stall wins by vote. Real trading happens through /shop.
Photo contest
Everyone takes one shot of your build in photo mode (see Showcase & challenges) and posts it in chat. Best shot wins.
Every time
- Test it with one friend first. A locked point that should have been open ruins a night.
- Write the rules in the description. It shows in
/rp browsebefore anyone joins. - Keep the lobby open for a second round, and Restore on end so everyone goes home after.
- You call the winner. The game doesn't keep score. A stopwatch and a chat vote are enough.
