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CarbonNetwork

PvP, duels and bounties on CarbonNetwork SMP

PvP on CarbonNetwork’s SMP server is always on outside claims. This covers the rules, combat, duels, arenas, bounties and kits.

Medium3 min read

PvP is always on, except inside a claim. Out in the wild anyone can attack you. Inside a claim nobody can, so claim your land before you build on it.

The rules

/pvp             the rules and your combat state
/pvp status      are you in combat
  • In the wild anyone can attack anyone.
  • Inside a claim you're safe, unless you're already in a fight, or you just took from that claim's chests (then its owner and their friends can attack you for 3 minutes, unless you're AFK).
  • At spawn nobody can fight at all.

Getting hit by another player puts you in combat for 30 seconds. While it lasts you can't teleport, a claim won't protect you, and logging out kills you. A mob hit never puts you in combat.

New players

For your first 5 hours of play here nobody can attack you, and the chests in your claims are locked. You can't attack anyone or take from other players' chests either. AFK time doesn't count. You'll get a message when it ends.

Want to fight sooner? Open /pvp and click New player protection twice. It doesn't come back. Duels and arenas work during it, because you chose those fights.

If you die, your items go to your grave. The player who killed you doesn't get them.

Duels

Matches both players agree to, fought wherever the duel puts you, claim or not. You never lose items: your inventory is saved when the duel starts and given back when it ends, whether you win, lose, disconnect or the server crashes.

/duel                 the duel menu
/duel accept  /duel deny
/duel queue   /duel leave
/duel forfeit
/duel watch <player>  spectate
/duel kits            what you'll be fighting with
/refill               top up a server kit mid-duel
/duel record          your results
/duel season  /duel archive
/duel arenas

Losing a duel costs you the match, never your items.

Server kits or your own: pick a server kit and both of you get exactly the same one, with free refills of its totems, pearls, food and other consumables from /refill (or the [Refill] button sent when the match starts). Challenge someone in one of your custom kits and, when they accept, they choose: fight in your kit too, or in one of their own. In the queue a custom kit is always yours against theirs, and you're matched with anyone using a custom kit. No custom kit yet? Make one with /kits create.

Arena or wild: pick one in the duel menu or on the challenge screen. A wild duel drops you both somewhere random and safe, 30 blocks apart and facing each other. Wander too far and you're put back at your start. You can build and dig during a round, and every block goes back afterwards. In the wild nothing can be dropped, picked up or put in a chest.

Arena grounds

Public arenas you can walk into to find a fight.

/arena enter    /arena exit

You'll see the rules and confirm before you go in. Nothing you carry can be taken.

Bounties

Cash rewards for beating another player. Anyone online can have one put on them.

/bounty            the board
/bounty place <player> <amount>
/bounty self       put one on yourself
/bounty mine
/bounty optout confirm    /bounty optin

Opting out takes you off the board completely, and nobody can put a bounty on you.

Kits

/kits              the kit library
/kits save         save your current loadout
/kits edit         the kit editor
/kits share        get a share code
/kits import <code>
/kit <name>        take one

Take one of the server's kits or save your own. You can preview any kit before taking it.